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  3. 像素RPG中的真实人物
像素RPG中的真实人物 - 图片 1
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像素RPG中的真实人物

ooggii_0原创
发布者:Radishon
游戏美术#像素风#电影感#超现实

填写变量

A real person naturally existing inside a pixel RPG game world. Background = Pixel art. Character = Photorealistic (identical to the real person). Key = No sense of mismatch. Must be exactly the same person as in the uploaded image. Do NOT alter facial structure, eyes, nose, mouth, or proportions. Maintain original hairstyle. Preserve natural skin texture. Do NOT transform into a different-looking person. Composited look ❌ / Naturally co-existing in the same space ⭕. Character size must be 25–35% of the total frame height or less. Maintain the same scale ratio as NPCs/background people. Must feel naturally comparable to nearby objects (benches, streetlights, shops). Forbidden: Filling the center of the screen ❌, Large model-like portrait scale ❌. A playable character size within a game world. Camera distance: Mid-range (full body visible + enough environment). Lens: 28mm–35mm (natural perspective with environmental depth). Character appears smaller, environment becomes more prominent. Positioned slightly below center. Clearly grounded (no floating). Must include shadows consistent with lighting direction. Fully photorealistic (NO pixelation). Original outfit must be preserved. Natural NPC-like presence (front-facing or slight angle). High-quality pixel art (16-bit / 32-bit) based on {{CITY}}. Landmark examples (Osaka): Dotonbori Glico sign, Tsutenkaku Tower, Riverside walkway, Takoyaki shops. Must be instantly recognizable as {{CITY}}. Foreground: streets, benches, shops. Midground: character (small scale). Background: cityscape + landmarks. Strong sense of depth is required. Game UI Elements: Top-left: pixel-style character profile. Top-right: mini-map. Right side: quest panel. Example: "Explore {{CITY}}", "Go to Dotonbori (0/1)". Bottom: joystick + inventory + camera button. Daytime / clear weather. Warm color tones. Emotional RPG atmosphere. Background: high-density pixel art. Character: ultra high-resolution photorealism. Aspect ratio: 9: 16 (mobile game format). Pixel world + real human. A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.